Sunday, 1 December 2013

Brian Bolland – The British Comics Cover Artist.

Brian Bolland – The British Comics Cover Artist.

Brian Bolland is a defining British Comic Book illustrator. Originally known for being one of the definitive artists for Judge Dredd, part of the 2000AD anthology.  He’s renowned now also for his work on DC comic covers and the interior and exterior of the DC Graphic Novel Batman: The Killing Joke where he worked with “his friend” [1] Alan Moore, who Bolland claims to be the best writer he can think of. It’s worth noting that Bolland rose to critical acclaim early 80s alongside the “British Invasion” of comics. It seems apparent that he truly was a massive part of the illustration side of the British Invasion, along with Alan Moore, Neil Gaiman and Grant Morrison, the leading writers of the movement. Their new and different approach to comic book/Graphic Novel writing that was grittier, darker and censored less, won the American company “DC Comics’” heart and the writers, who had all worked on the 2000AD anthology, were recruited by DC. [2] So it would seem also that a similar sensibility must’ve occurred here with Bolland. After all, his intense style of detailed realism, twisted with such expression boasts the same gritty, dark and almost uncensored style of the British writers.
In this report I’m going to talk about Bolland’s process and his field of work mainly, and explore the realms of each in respect to the cultural area of Comic books and Graphic Novels.

Let’s begin with the centre of the subject. His art.

The Art

[5]


                                                                                [5]

There are many artists like Bolland, especially in the same field as him. But I’m not so sure that any would include such detail in every piece they do. Bolland focus’s heavily on the details which are apparently something that slows him down when drawing digitally. The corners cut from sorting out brushes, paints, and other equipment, let alone the canvases and space required, to being unable to easily correct mistakes like limbs drawn at a wrong angle or the perspective not being perfect, in terms of time, is balanced by the temptation (for Bolland) to keep adding more and more detail to the illustration to the point where the additions and changes made are so minute and intricate that it’s lost in the printing. [3]

“100% computer. I’d rather not have to look at a pencil or brush again”. [9] Almost harsh words from an established artist. Bolland uses a computer for everything related to his art. “Concept sketches, roughs, pencils, inks, colouring. Everything.” [9] Bolland has a very strong opinion about his process and why he believes its “better” [10]. In 2010 he’d been using a computer for all of his art work for 13 years. “It’s just better, the fact that you can undo what you’ve just done… the fact you’re not committed to anything you’ve done; you can create a new layer and draw over the previous… Just numerous things you can do on a computer” [10].

       “When I draw I make lots of mistakes. I erase a whole face or a whole drawing, or I want to rotate an arm by a few degrees or make a foot smaller. I also don't want my hand there on the drawing potentially smudging the ink. On the computer I can do my drawing in plain view, not partially obscured by my hand. I can zoom the drawing to make fine details easy to do. Or zoom out. I can lasso a hand or an arm and rotate it or resize it. When I'm drawing a figure I can draw one leg on one layer and another on another layer and move them or resize them independently. If I'm drawing a group scene I can do the same on any number of layers. I can fade these layers to 10% and on a new layer draw a tighter pencil version if I want. If I run out of page at the bottom I can move the whole thing up - or down. Occasionally I'll have something tricky to draw, a hand holding a gun for instance. I can photograph my own hand, slide the photo onto a layer beneath the pencils layer, fade it to about 30% and draw over it. Then delete the photo. When I'm satisfied with the pencils I fade that down to 10%, start a new layer called "INK". I zoom the picture up to 200% of its actual size so that, for instance, a single eye could be 2 inches across and start inking. That way you can only see the small detail you're working on - so to keep things in perspective I have a second window open of the same picture, this time small and showing the whole page. I can't see how any of this could be done with a pen in a notebook.”
An inspiring quote above; other artists may explain their tools and equipment to be numerous and varied. Bolland uses a computer only, and he does “everything in Adobe Photoshop CS2” [9]. To every aspect Bolland prefers the computer. It doesn’t seem to bother him that there’s no body of work, even though many artists make a living, or a large amount of their living is made on selling physical work, originals etc. [10]


                                                                               [4]

I personally find Bolland’s work so ridiculously perfect that it’s both inspiring and disheartening, but I often forget that despite his massive portfolio, he is a cover artist mainly. The cover is the centre of attention; it requires the most detail and attention than the rest of the book (In terms of illustration. It’s also, according to Bolland, the only drawing on or in the comic book to need a ‘rough’ before it’s to be finalised [6]). He often has the entire script to read through, previous issues also, and only has to create one image based on the script. That doesn’t detract from the quality of it of course; it helps justify its perfection. This brings me on to my next point.
Bolland didn’t try to get into the cover art side of comic book illustrating; it more or less chose him. His approach to his drawings with massive amounts of detail of course isn’t done quickly. In fact, evidently Bolland is rather renowned for being late with his deadlines [6]; always adding more and more detail to a drawing that to another viewer, no difference would be noticed after the addition. That’s not saying that Bolland didn’t have a fascination with covers. He says in an interview, after being asked about his career choice and whether he went into cover art consciously, that -
When I first started reading comics as a child I saw them as great treasures… and I wasn’t greatly interested in the stories. When I accumulated my first 100 or 200 comics as a teenager, I would keep them in bags, and it was always the cover that I loved the most.” [7]
He goes on to say it was “practical” that he ended up in drawing covers considering it takes him a very long time to produce a 48-page book or a 200-page series which would unfortunately cause him to turn a lot of work down. But then companies started asking “Well, if you can’t draw the story, can you draw the cover for us please?” [7]
“I do enjoy drawing covers, because I can draw all kinds of characters without being committed to that character for months on end.” [7] In another interview he talks about drawing interiors and that he thinks he’d enjoy that also because - “no one asks you to redraw anything, whereas for covers, a rough is produced and sent off, and you have to wait for a response from the client”. (Paraphrased) [6].
The way I see it, Bolland’s skills and style have guided him through his career, rather than his career moulding his techniques and practise. His efforts in areas to improve and alter his abilities and outcomes have likely been a personal response rather than a response to clients, because typically, especially since he’s become very established, companies seek him out instead of him going to them. Of course, there is an element of intense practise to master specific characters and objects (although not entirely true for Bolland because he’s a cover artist, so his time instead can be spent on perfecting one image), but his style remains unaltered throughout his different works.

‘Understanding’ Cover Art

Going back to a quote I shared earlier: “When I first started reading comics as a child I saw them as great treasures …and I wasn’t greatly interested in the stories” [7], helps define Bolland as a cover artist not only in preference and career but in the nature of his work. (This is all opinion of course, so feel free to disregard this.) I’ve recently been reading Understanding Comics: The Invisible Art written and illustrated by Scott McCloud. Written in ’93, comics had been around for about a century already, technology was beginning to advance rapidly but wasn’t anywhere near where we’re at now. For instance, to compare a ’93 Marvel comic to a 2013 comic, you’d see a much bigger difference in production – (I’d say quality, but I could argue that a ’93 comic is much more appealing to read than a present day one) here than comparing say a 70s comic to the same ’93 one. But I digress.

The point I want to make is to do with something McCloud mentions in his book. He discusses the different levels of detail in comics, from Mickey Mouse and Tin Tin to the graphic novels that are essentially traced photographs in each panel. There are many levels of detail, all provoking a different response in the reader. McCloud tells us that a simple comic or character like Mickey Mouse or Tin Tin, helps us to empathise with the character. It helps us become the character, in a way; we live their world through their simple design. “The cartoon is a vacuum into which our identity and awareness are pulled… An empty shell which we inhabit that enables us to travel in another realm. We don’t just observe the cartoon, we become it”. [8. p36] Superheroes, i.e. Batman, Superman etc., are all drawn similarly, sometimes exactly the same in terms of facial features, body shape and hairstyles, but their defining feature is their outfits, the suit they put on over their generic faces, bodies and hair. McCloud’s theory that a simple cartoon is a “vacuum into which our identity and awareness are pulled” is extremely appropriate and prominent here. The generic character is given an outfit and a mask, something that we ourselves could easily wear. Wearing these outfits, they hide their “true identity” and become an alter ego of superhuman power and capability. This reflects our portal into their world, when they put that mask on, we become them. I’m fairly certain every kid has pretended to be a character from a comic, cartoon or film and I’m very sure that that character would be a masked superhero such as Batman. It’s easy to empathise with a simple character design, but adding a superhero mask makes the empathy almost inescapable. It almost forces you to be that character.
McCloud’s reasoning for your becoming of a cartoon when it’s drawn simply (the “vacuum”) traces back to 2 dots and a line in a circle.­

Even though absolutely nothing here resembles facial features, our brain still tells us that it’s a face, and because of its maximum simplicity, we see ourselves in it.  That is, simply put, the way it works.


And here, with a mask pulled over the character’s face, brings us back even more to the simple dot, dot, line – face, because that’s what his face is; there’s a point for the nose, granted, but it’s a sad mouth and angry, vacant white eyes with no detail, so I believe the principle applies. The character is defined now by his logo and bat-ears. The fact that the character is to be admired and looked up to creates empathy here too, which is why I believe it’s almost impossible to avoid empathising with a character like this.
Anyway, back to my point. Bolland loves detail in his work, detail that to create empathy must actually be removed (in reference to the dot-dot-line theory), and he also said that as a child he wasn’t too interested in the stories; he much preferred the covers. He considered them works of art more than an immersive story, so that in turn became his approach to drawing comics. Detailed, vivid characters and settings that would help specify the mood and nature of the story inside. The empathy would come with the story telling, but he, as a cover artist has no role in that. He helps introduce the story, he doesn’t immerse you. So in analysis, it would seem to be a cover artist was his destiny in the comics industry. I agree with Bolland that I value the covers more than the story within because I love it as an art form. I too bag my comics up to protect them like collector’s pieces, or frames for a painting; I adore the detail in the covers.
In recent years, the last decade or so, superhero comics have gained a lot more detail generally, I assume because of the advancements of technology and its increase in accessibility, so a little of what I said in this report relating to detail so far becomes slightly irrelevant in respect to discussion about post-2000 superhero comic art. However I believe a lot of my points remain valid; the characters remain generic and the costumes are still what really define them.

On The Contrary…

Bolland, alongside his successful career of being a cover artist, as a hobby writes and illustrates stories for a comic series he’s named “Mr Mamoulian”. An experimental humour strip in a style that could definitely be compared to Robert Crumb’s style, (Bolland claims to like Robert Crumb’s self-written and illustrated work [7]) Mr Mamoulian was started because Bolland, after “The Killing Joke” was frustrated at how slow his work was coming out, so he wanted to “go back to the way he was as a child” with no standards to live up to. His goal was to be able to create a page in about 2 hours, and evidently the first page did take about 2 hours. Bolland also states that the stories were a sort of “stream of consciousness” of ideas; it would be him “uploading various notions [he] had in [his] head”. (See images below/next page)
The massive contrast between Mr Mamoulian and his Cover art style shows such a gap, it’s difficult to say for sure without knowing already that Mr Mamoulian was written and illustrated by Bolland. Because it’s such a difference, it helps reflect his almost trapped creative side. The characters are projections of him. In his cover artwork you’ll see incredible detail that definitely captures expressions of characters perfectly, but here in Mr Mamoulian you can see self-expressionism instead. It is, in nature, the exact opposite of the style he’s established for his career, so it’s nice to see such an experienced artist still experimenting with different creative approaches and responses.

 Mr Mamoulian [7]

  Mr Mamoulian [7]


 Mr Mamoulian [7]


Batman: The Killing Joke [5] 

Batman: The Killing Joke [5] 

In Conclusion

Bolland has a very definitive and consistent style with his cover art, spanning many comics and companies, mainly DC. He’s possibly the most well-known cover artist for DC, and one of the most respectable comic book artists thanks to his contribution to “Batman: The Killing Joke”. After researching into Bolland he’s inspired me to try a style similar to his; realistic proportions and definitions using solid line art that highlights the drawing in a cartoony fashion. I think it helps add character to the realism and I believe when telling a story, it allows a little more creative expression. For instance the lines can have different thicknesses, edges and characteristics alone. I also feel like it’d be appropriate to start using Photoshop much more frequently, especially as my skills improve. It makes his work much easier, and he fails to say anything negative or critical about the process, he does however criticise traditional practise. All in all, a fantastic artist who I'm glad to have researched. I've just purchased a Graphic Novel he's recommended, one of the reasons I feel this has been a productive report.



Jak Gerrish. S1203944 “The Illustrator” AD5508



Reference List

      1.       Bolland, 2012, “Komiksowa Warszawa Festival: A Conversation with Brian Bolland”
      2.       Wikipedia 2013
      3.       Bolland, 2008, “Fan Expo: A Talk with Brian Bolland” 
      4.       Bolland, 2013, “Brian Bolland’s Blog” 
      5.       Moore, 2008, “Batman: The Killing Joke”
      6.       Bolland, 2008, Fan Expo Canada Panel
      7.       Bolland, 2012, “BRIAN BOLLAND Interview”
      8.       McCloud, 1993, “Understanding Comics: The Invisible Art”
      9.       Bolland, 2009 “Brian Bolland Interview”
      10.     Bolland, 2010, “A Chat with Brian Bolland at NYCC
      11.     Bolland, 2009, “Mr Mamoulian”


Bibliography

2013 Wikipedia http://en.wikipedia.org/wiki/Brian_Bolland   accessed 29/11/2013
Bolland, Brian, 2009 “Brian Bolland Interview” http://www.brianbolland.net/interviews.html     accessed 29/11/2013

Bolland, Brian, 2012 “Komiksowa Warszawa Festival: A Conversation with Brian Bolland” http://www.comicsbulletin.com/interviews/4688/komiksowa-warszawa-festival-a-conversation-with-brian-bolland/   accessed 29/11/2013

Bolland, Brian, 2008, “Fan Expo: A Talk with Brian Bolland”  http://www.comicbookresources.com/?page=article&id=17866   accessed 29/11/2013

Bolland, Brian, 2008, “Brian Bolland Interview Part 1 of 2”  http://www.youtube.com/watch?v=pEFtrxTaYf8  accessed 29/11/2013

Bolland, Brian, 2008, “Brian Bolland Interview Part 2 of 2”  http://www.youtube.com/watch?v=RL8E30vH4aU  accessed 29/11/2013

Bolland, Brian, 2012, “BRIAN BOLLAND Interview”  http://sardinianconnection.blogspot.co.uk/2012/11/brian-bolland-interview.html  accessed 29/11/2013

Bolland, Brian, 2008, “Fan Expo: Brian Bolland Interview”  http://www.rgbfilter.com/?p=155  accessed 29/11/2013

Swan, Curt, 2013, Wikipedia  http://en.wikipedia.org/wiki/Curt_Swan  accessed 29/11/2013

Frazetta, Frank, 2013,  “Frank Frazetta: The life and works of a master artist”  http://frankfrazetta.net/index.html  accessed 29/11/2013

Ferreyra, Juan, 2013  http://jefandart.blogspot.co.uk/  accessed 29/11/2013

Bolland, Brian, 2008, Fan Expo Canada Panel http://www.youtube.com/watch?v=rV8WNwzn4zw
accessed 30/11/2013

Miller, Frank, 2013, Wiki http://en.wikipedia.org/wiki/Frank_Miller_(comics)  accessed 30/11/2013

2013 Wikipedia  http://en.wikipedia.org/wiki/British_Invasion_(comics)  accessed 30/11/2013

McCloud, Scott, 1993 “Understanding Comics: The Invisible Art”. USA. Kitchen Sink Express.

Moore, Alan, 2008, “Batman. The Killing Joke: The Deluxe Edition”. USA. DC Comics.

Bolland, Brian, 2013, “Brian Bolland’s Blog”  http://brianbolland.blogspot.co.uk/  accessed 30/11/2013

Batson, Billy, 2013, “Brian Bolland Comic Vine”  http://www.comicvine.com/brian-bolland/4040-9976/  accessed 30/11/2013

Bolland, Brian, 2010, “A Chat with Brian Bolland at NYCC” http://www.youtube.com/watch?v=ejENdPQTqLw  accessed 30/11/2013


Bolland, Brian, 2009, “Mr Mamoulian” http://www.brianbolland.net/gallery/mr_mamoulian.html  accessed 30/11/2013

Tuesday, 12 November 2013

Hiking With Ike - Children's Poem

There was a little boy, Ike, who liked to hike
And decided to climb a peak.
He'd had a vision that this decision
Would help improve his technique.

So one day, a bright winter day
Ike set off on his quest.
All dressed in his winter bag and vest
that would help him conquer the mountain test.

He climbed and he scaled
Trying his best not to fail.
He was hiking without fault
Until his journey came to a halt.

As the yellow sun began to fall
Ike, in his journey, hit a wall.
He couldn't continue through the night
The thought of it gave him quite a fright.

So he sought refuge in a nearby cabin.
He knocked and knocked, but no one was in.

Getting colder, Ike unpacked his blanket
And curled up on the porch.
As he slept, a figure approached
Engulfing Ike in the light of their torch.

"Cup of tea Dear?" said a female voice
So comforting and warm.
Ike cast a slow, sleepy nod
And peered out of the window at the misty dawn.

"Thank you for taking me in Ma'am" said Ike
So grateful and timid.

"Not at all! I couldn't leave you out there.
That would be mean and crooked".

Her name was Clara and she studied the hills.
It was her job; how she paid the bills.
When she met Ike and learned of his goal
She decided to join him on his epic mountain stroll.

So Clara and Ike set off to hike
In the new sunny day.
They climbed the rocks to reach the top
And nothing would stand in their way.

Thursday, 9 May 2013

Personal Manifesto - Jak Gerrish



My link to art and illustration has always been quite loose and undefined, though in recent years I've grown a stronger passion for comics and graphic novels and that genre of art form. I've been recently exploring artists in these fields and I can easily say that I prefer their work a lot more than that of a contemporary or modern artist. Alongside that however, I can appreciate good illustration for it's skill, description and/or narrative and meaning.

That being said, I've decided to dive into the comics and graphic novel side of illustration. I definitely have to improve, so alongside coursework, as well as integrating it, I'll keep up personal work based on improving my skills in this area. I'll try various techniques, one of which will be improving my digital work, but most importantly I need to improve my expressive drawing to create narratives. I have the ambition to create comics and graphic novels, but right now I don't feel like I have the skills to accomplish it. I look forward to improving and developing a more focused, impressive portfolio of work.



Sunday, 21 April 2013

Influences of Ashley Wood & Charlie Adlard (AD4004)


AD4004 Essay by Jak Gerrish


Introduction

In this essay I will explore and discuss the direct, speculated, and what I consider to be some wider influences of 2 artists. I’ll be looking into the British comic artist, Charlie Adlard, born 1966 in Shrewsbury; famous for his comic art in the renowned series of comic books and graphic novels of ‘The Walking Dead’, ‘The X-Files’ and ‘Astronauts in Trouble’. I’ll also be researching and discussing  Australian illustrator Ashley Wood, famous for his self-written and illustrated graphic novels and series of ‘World War Robots’, ‘Robots vs Zombies’ and ‘Popbot’, however, personally I discovered him through the video game series ‘Metal Gear Solid’ where he illustrated the commercial artwork for the whole series. I chose these artists because I value their work in many ways, and I’d consider them as my artistic influences. Charlie Adlard’s bold use of strong blacks in his colourless work really defines and separates him from other comic artists, while supporting a rather classic comic book style such as that of 1970s DC and Marvel. Ashley Wood’s expression in his work is very unique, so much feeling and soul brushed on creating so many different ways to perceive certain scenarios. His style can be valued as fine art, but he illustrates with it also and I find this very inspiring. Both artists are current, so potentially their primes still haven’t hit them; however they already have rich histories of influences and inspirations which I will investigate here.

Ashley Wood

Ashley Wood, born 1971, is an Australian comic book illustrator who spent many years in the UK area of comics and illustration. He typically writes his own stories and scripts and illustrates them himself unlike most illustrators. His creative writing and artwork alike ooze with character, expression and insight. He is considered to use elements of Expressionism, a Fine Art focused medium contrary to his comic arts profession. Unlike typical comic artists who pencil, ink then colour, generally the later processes done on computer if not the entire thing, Wood fully paints large canvases for his comics. He’s an illustrator, but his process is Fine Art; that alone is a very inspiring trait.

Ashley Wood says he used to be a fine artist and was told by advisors and others that he couldn’t do comics because “you’re a fine artist” at 20 years old. If anything, this would be a form of direct influence against the path he has taken, but his drive was so strong he didn’t believe in the majority, and now he’s better known for his illustration/comic art work. [1]

British comics like 2000AD and Judge Dredd (Charlie Adlard’s first professional comic job was the Judge Dredd Magazine [2]) inspired his passion for comics but the style and substance didn’t influence him [1], which can be clearly demonstrated by merely looking at Wood’s work in comparison to typical mainstream comics like Marvel, DC and 2000AD. Wood has maintained his Fine Art background with his truly exciting expressive painting, drawings, designs and compositions. Wood also stated that he didn’t really have much encouragement from others such as friends and family, unlike Charlie Adlard. [1] [2]

Ashley Wood's WWR commercial art [10]

When Wood matured and grew he noticed more artists for different reasons, one in particular was Robert Crumb. Wood calls him a “genius” with the thought and structure behind panels and composition. Wood says Crumb definitely inspired and influenced him when he began to appreciate more forms of comics and art [1].

I can appreciate what Wood means – the viewpoints and composition of many of Crumb’s pieces are often well placed to convey his narrative while also not generally being entirely conventional [3]. He really breaks the guidelines on illustrative composition and I can certainly see how it’s affected Wood’s work. Wood's compositions tend to be rather simple while using interesting angles, direction and motion that truly bring his story to life conveying it exactly how he wants it.

“I studied Graphic Design then went onto produce photocopied fanzines, then used those to get a magazine deal.” [7] Wood’s involvement in magazines lead him to meet an Australian comic artist, “Gary Challoner. We collaborated on stories together, one of which appeared in Dark Horse DownUnder. In the meantime I got a job working for the Judge Dredd Magazine in England and then some Marvel editors saw the Dark Horse work and offered me the first Generation X Annual. While I was waiting for the script I was offered Ghostrider 2099 which I did from 15 to 25.”[7]

For drawing reference, Wood photographs anything and everything. He claims to have thousands of photographs of his wife purely for referencing [1]. This may help explain his incredible expressionism in his work; using references of life drawing on his work allows for his expression to focus solely on the style and aesthetics of said life drawings, while maintaining a noticeable sense of detail which helps make his work relatable and somewhat believable.

Ashley Wood [10]

Wood mentions that he looks up to Jeff Jones, but similarly he ‘idolises’ Frank Frazetta [1]. He didn’t say specifically that Frazetta influences him but analysing their works there are some traits that look as though Frazetta’s style has rubbed off somewhat onto Wood’s; for example, the similar use of colour, fantastical expression, interesting detail and a familiar traditional process. Also, as juvenile as it may sound, they also frequently draw attractive women in sexual ways, from nude drawings to an ‘up-skirt’ shot of an attractive woman bending over. Wood actually touches on that topic in his Comic Convention interview video where he discusses that; evidently, some find it gross and offensive, but he likes drawing what he draws while actively enjoying the fight against the tide. He says he finds it weird that people will talk about “fucking girl/boyfriends” say, in the media, but get all “creeped out” when they actually see it, or see “say, a nipple” [1]. 

Ashley Wood [10]

Frank Frazetta piece [12]
From what I’ve learnt, I’d say he has quite a controversial nature which I personally really admire and can relate to. I quote Wood, “I want to overthrow the government, but I don’t want to become it” [1], a statement I agree with and completely understand.

Charlie Adlard

Charles ‘Charlie’ Adlard (born 1966) is a British comic artist and penciller best known for his work on the long and currently running graphic novel series ‘The Walking Dead’. [8] He had a middle-class childhood, attended a public school and was an only child. [6] Grew up and “did the usual school stuff, usual O and A levels blah, blah [8]” all in Shrewsbury, England. He went on to study film and video at Maidstone Art College for 3 years and left with a BA to go to London and play drums in a rock band. 8 months after leaving for London, and the band aspiration not working out, Adlard returned to Shrewsbury wondering what to do next. From then on he started, or should it be said ‘continued’ to create comic art. He then spent the subsequent 2 years trying to break into that industry and eventually succeeded. [8]

Charlie Adlard's 'The Walking Dead' Artwork [4]

Charlie Adlard said that when he was young, the first artist he remembers noticing and looking at the credits to see what his name was, was Michael Golden.
“He was the first guy I sort of latched onto and it was interesting, because it was when he was doing 
Micronauts, and it was when it was being reprinted by Marvel UK. So, of course, it was being reprinted in black and white.” [4] This quote seems to prove Golden’s influence upon Adlard. Not only was this artist his of course favourite comic artist, but he was the first that really grabbed Adlard’s eye, and from such a young, impressionable age. It may be that Adlard would have tried to emulate or reproduce work like Golden’s at this young age, and it could be understood that this influence is the foundation of Adlard’s entire style and direction. He mentions in particular the strong uses of black in Golden’s work, whether it’s colourful or greyscale, which is a very apparent coherence, even to Adlard. Adlard’s love for Michael Golden’s work is proven even more credible because he mentions it again in another interview when asked about his influences. “The first artist I remember focusing on and actually thinking “I must buy more stuff by this specific person” was Michael Golden.”[5]

Michael Golden piece [13]

I remember he did The Micronauts - I think it was in the back of Star Wars Weekly. Golden was one of the first people I remember using a lot of black. His stuff looked glorious in black and white without colour, and black has obviously played a major role in my artwork as well.”[5]

“Golden was the first person I latched onto as a youth, and I still love him, and every time he appears it’s a joy to behold. He did that Wildstorm thing, The Tales of Tessla Strong – it was a one-off with loads of really good artists. And there was about four or five Golden pages and they were just absolutely blinding, just phenomenal. The drawing was just amazing, and I thought “Why doesn’t this guy do more stuff”? I mean his covers are really nice, but this guy should be at the top rather than doing fill-in issues. I think he did Batgirl or Batman, and he was inked by someone! And I just thought “…Awww”! But this is still Michael Golden, and he’s still fantastic!”[5]

Adlard goes onto to talk about how Golden wasn’t just a great influence, but he was also inspired by him to look out for artists specifically.

“He's one of the rare artists, a guy who's getting to the twilight of his career, he's better now than he was ten years ago, twenty years ago. He's constantly improved. Where so many artists of that era have hit a plateau or got worse, he's got better.” [4]

Adlard stated, after being asked about encouragement and discouragement towards his career aspirations and path; “To be honest, any creative industry, people will advise you not to do it, whether it’s comic books, acting, painting, whatever. I don’t think it’s just specific to comics. But I was lucky; my parents always supported me in whatever I wanted to do.” [2] I think this factor in his youth is a massive influence; the child’s impression on the parents matter a lot (generally) so equally, with discouragement instead, Adlard may have gone on to do something completely different. He says he’s very grateful for his parents’ encouragement.[6] “One of my earliest memories is of my dad coming back from work one day in 1972… the first issue of The Mighty World of Marvel came out, the UK version – and he had it.”[6] His Dad would even read Marvel comic books to him when he was a child. 

Charlie Adlard 'The Walking Dead' artwork [14]

“So from the age of six I got into the superhero genre from that. And my dad enjoyed reading them to me, even at that young age, because my dad actually kind of enjoyed the florid Stan Lee language that they employed. My dad enjoyed reading what the Silver Surfer said and things like that!”[6]

It would seem that his Father in particular was a huge influence on Adlard’s livelihood now due to his Dad introducing Adlard to comics at such a young age.

“Two of my friends are my favourite artists, Sean Phillips and Duncan Fegredo. I love Tommy Lee Edwards' artwork. I think he's one of the best American artists, probably the best one working out there at the moment.”[4]

 
Sean Phillips '28 DAYS LATER' [15]

Sean Phillips is a British Comic Artist with a very similar style to Adlard’s, or at least he has used the style of heavy, strong blacks before.[9] When you mature and distance from parents, your inspiration and influence comes more from people in the areas of industry you aspire to be in or are in already. Even more so when the said people are your friends, so I think Sean Phillips is definitely a large influence on Adlard’s work, and perhaps even Vice Versa.

 “Kirby was someone who I came to a bit later – working in the superhero genre, which I do, you’ve got to site Kirby as an influence, and you can’t dismiss him no matter what. Kirby is an influence on me – he’s got to be because the man virtually single-handedly created the look of superhero comics today. So, indirectly, he’s a big influence – he’s a big influence on all of us.
Will Eisner, god rest his soul, was another guy that I sort of latched on to quite early as well, again for his use of blacks.”[5]

A Jack Kirby Silver Surfer comic panel [11]

“My first job was the Judge Dredd magazine. I can’t remember the date, I think it was…92, 93.”[2]
Adlard has returned to the Judge Dredd series apparently about 3 times (in 2005) [6] so he’s been a part of many genres of comics, but he has a strong, classic action comic background and influence. Adlard mentioned that Jack Kirby [5] was an obvious influence on anyone in the superhero genre because he ostensibly defined the general look of superheroes we know and love today. You need not look any further than Kirby for the ‘classic’ superhero comic book style, and you can definitely see some influence here. Even in Kirby’s work you’ll find strong, bold uses of black; coherent to Adlard’s, but it’s not as intense as Adlard’s work. Kirby’s focus is on the character designs; a strength of Adlard’s also.

Adlard's first Dredd work in the Megazine [6]
Adlard also had influence from Will Eisner (quoted above) mainly for his use of blacks. There aren’t many comic artists, or artists in general that utilise a similar style, but any that were around during Adlard’s early life and career would have been a massive influence and inspiration to continue working on that style.


Conclusion

Going into this investigation I didn’t know much about the artists, now I have a thorough understanding of them. Diving into their roots has been an inspirational and appropriately influential experience. I’ve learnt that the two artists, similar in many ways, especially how they both at some point worked for the Judge Dredd British Magazine, are also very different. In a way I feel like they’re two ends of an illustration spectrum. On one end you have Ashley Wood, was criticised and discouraged from doing comics because of his Fine Art background and style; who has a very expressive style using explorative, traditional mediums which probably means he’ll never do the same image twice, and on the other end you have Charlie Adlard who was encouraged to do his field of work from a very young age, but actually went in another direction for a while exploring his possibilities; and who works mainly in strong black and white with strengths in telling a narrative through details reminiscent of the classic comics.



Reference List



1 Wood, (2011) ‘SDCC 2011 Spotlight on Ashley Wood’
2 Adlard, (2012) ‘A Chat With Charlie Adlard’
3 Crumb, ‘The Official Crumb Site’ [Art Gallery]
4 Adlard, (2011) ‘Denofgeek: ‘Charlie Adlard Interview’
5 Adlard, (2005) ‘Charlie Adlard Interview’ [p2]
6 Adlard, (2005) ‘Charlie Adlard Interview’ [p3]
7 Wood, (2001) ‘Ashley Wood Interview’
8 Adlard, (2013) ‘Charlie Adlard Facebook Page’ [About Section]
9 Phillips, ‘Sean Phillips.com’ [Illustration]
10 Wood, 'Ashley Wood: Part Comic Artist, Part Machine'
11 Kirby, 'Jack Kirby, Comic Artist'
12 Frazetta, 'The Unofficial Frank Frazetta Fantasy Art Gallery'
13 Golden, (2012) 'The Michael Golden Motherlode'
14 Adlard, (2013) 'Charlie Adlard Facebook Page' [cover photos]
15 Phillips, 'Sean Phillips.com'


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